From my experience quicktime events mainly work in kids games. Its a really gimmicky mechanic but if you dont want to make a complex battle too hard for example or have a cutscene it works if youre audience isnt used to playing videogames.
That sounds like what Force Unleashed did years ago which made it unplayable for me.
Ugh I remember that game. Cool game concept, terrible implementation.
I dunno who’s in that game, but it’s not logan.
look, the dude doesn’t even have armpit hair. a hirsute, near feral character like logan, who’s got hair spewing from his face and arms and everywhere, somehow, doesn’t have armpit hair. like that’s the part he’d shave.
I dunno who that game is supposed to be representing but I hope at the last scene you fight a boss and it turns out haha not logan the whole time, it was mistique.
Lemmy ahh comment
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People are so upset about sequences that aren’t even 5% of a game that they haven’t even played. The general discourse around this game, even in these comments, proves how fucking dumb most of the internet is; just parroting bullshit based on short clips and writing it off entirely, and somehow feeling smug about it.
Exactly, which is why I wrote the game off the moment I heard it was “AAA” slop in the first place.
If you don’t have to do anything, it’s not a video game, it’s a movie.
Yeah it’s not a QTE, it’s a cutscene
Watched the clip and… is this some arcade game from 2003?
Why do you insult arcade games from 2003 like that?
I find it kind of funny that Spider-Man is held up as some sort of golden standard to adhere to in all of this. Spider-Man is also very average game imo. The gameplay is not very compelling, and it’s no surprise that Insomniac’s approach would overstay its welcome after a couple of games. Doubly so when you move from Spider-Man, a character with a more diverse moveset and inherent better traversal abilities, to Wolverine.
Because you really feel like spiderman… said one review from like one of the first to do the web travel mechanics in a pretty fun way… and when every spider man game basically copy pasted the same mechanics into a barely changed method, rather than criticizing it for being a copy paste of their last game with updated graphics, reviewers decided they could instead copy paste their reviews with slightly updated phrasing.
Its literally just an Assassin’s Creed or Arkham game but with more web-swinging.
They literally just got web slinging right and the childhood dream of a game where you fly through building and stop random crimes as Spiderman worked as it did in your imagination.
that was a big feat but yeah, those games were over hyped when they were basically just really fun to move around in
Spider-Man 2 already did this decades ago, and there was actually a learning curve to that game’s traversal, making it way more satisfying when you got good at it.
It was 14 years between those games. It’s a good mechanic that deserved to be dusted off. There were a bunch of other Spiderman games between them that didn’t do it. The Insomniac Spiderman had better everything else too, people really forget what that old Spider-Man 2 game was like outside of the swinging mechanics.
Yeah, I will not pretend that I did not have fun with it. However, by the end of it I had not desire for more of it. As a result, I haven’t played any of the sequels.
Just had a video from a random YT gamer pop up in my feed where he tried out the motorcycle chase on second highest difficulty.
He exited the pause menu, put the controller down and he didn’t have to touch it until after the cut scene where Wolverine jumps off the bike onto the truck.
Bro died but he was far enough that he had passed a checkpoint so it just picked back up halfway through the chase.
I have it wishlisted but I won’t buy it until it’s $10
Counter offer, take it off your wishlist and go buy $10 worth of silly things at a dollar store. It will literally be a better experience overall and you can enjoy it knowing they didn’t enen get a pittance from you.
This is what i dont get.
Your time is worth more than playing a bad game will give you.
I wouldnt pirate this game, because its hardly a game, and playing it for free is a waste of my time and thus money. Id rather play a mid game than waste my free time on a nongame
Excellent point.
Counter counter offer, use that $10 towards a really cool indie game. You’ll support a small and upcoming game developer while having an awesome experience that isn’t marred by triple-A slop.
Counter counter counter: cash me outside how bout dat?
“Motorcycle section” puts me off this game more than anything else I’ve heard.
To my ear, “motorcycle section” screams single-level set-piece on rails with minimal gameplay designed to show off explosions. Just like that level where you man a minigun out the door of a helicopter. You know the one, from every game released in the 2010s.
You can thank half life 2s vehicle traversal levels for that.
HL2’s airboat and vehicle sections weren’t on-rails like this. L You could get out and explore at any point with all the mechanics available to you. They even made it into a gigantic wave defense set piece for the final battle at the end of Episode 2.
Hey, I like those sections :(
designed to show off explosions.
All we had to do was follow the damn Train, CJ!
If I recall correctly, the problem with that mission was that if you got TOO close to the train, the shooter couldn’t hit anything, so the problem was the players did the mission TOO well. heh.
One of the easiest ways to do it is not following the train at all, but riding a bit ahead where there’s a building next to the track you can get on top of, wait for the train to catch up, jump on it, and then just shoot the three guys normally.
Hit the nail on the head
The game doesn’t seem to be getting very many good reviews.
“Offensively mid”, the result of corporate rot of MBAs who don’t play or understand games trying to gladmaxx every game into samey mediocrity.
It’s a widespread cultural phenomenon. We’ve promoted finance people into postions of power instead of product people and the results are as obvious as they are predictable.
A game for everyone is a game for noone.
Capitalism. The people making decisions aren’t the people doing the work. The people keeping the profits (and thus the power) aren’t the people doing the work.
I’m confident that a lot of the stuff that’s unpopular in games was put there because some ghoul thought it would be profitable, and the actual workers didn’t want to do it.
I find “capitalism” an incomplete solution to this problem. Hollywood and the gaming industry used to understand how hits worked: most stuff would just about break even, some things would flop, and some small fraction of things would hit it absolutely out of the park. Understanding that, they put people in charge who understand media and understood how people reacted to media.
But then something changed.
People started being put in charge who understood business and finance, but not the media they ran, they didn’t understand how people related to the media, and they didn’t understand the diversified ecosystem necessary for making an occassional hit. Instead, they think everything has to be a big hit, everything has to be a guaranteed return on investment. How do you guarantee a hit? Pack it with everything everyone loves, get rid of anything some people don’t like, and spend a TON of money on it.
The media landscape, be it games, movies, or TV, is absolutely littered with very expensive products that take no risks and, because they take no risks, have nothing unique to offer; meanwhile, mid-budgets products have disappeared, leaving only indie keeping the arts alive in competition with shovelware and reality shows.
I am invoking something other than capitalism, some undiscovered financial-anthropological principle, because this entire corporate media edifice is coming crashing down, something that as antithetical to captialism–they are losing money, they KEEP losing money, yet they KEEP DOING THE SAME THING.
I miss the days when people like Reggie Fils-Aime, Satoru Iwata (RIP), Gunpei Yokoi, and hell, even early Phil Spencer were in charge of the gaming conpanies they led. It only makes sense that a certified gamer or game developer should be put in charge of a GAMING company.













