There are a few I’m aware of:
- Rust-style
use(multiple imports per statement, renaming items usingas) - Java-style
import(single import per statement, no renaming (afaik)) - Zig-style
let xlib =(imports as assignments) - C-style
(no importing, just pastes the code of the named file)
Elm:
-- Import under the name "List" import List -- Import aliased under the name "JD" import Json.Decode as JD -- Import Html, and put the Html type into the unqualified namespace import Html exposing (Html) -- Import Http, and put everything from it in the unqualified namespace import Http exposing (..)I’m not educated enough to have an opinion that goes beyond what I like to type. I find C style to be the nicest.
Kotlins import system feels a lot like Java’s, but improved, since it allows aliasing of conflicting names.
Python’s work great.
Short, clear and flexible.
someone above listed exactly why Python’s is so bad. it’s pretty bad compared to most other solutions, even ruby’s, which isn’t as good as modern solutions.
I saw a few personal opinions with no real substance.
Zig and Rust are good. Java is painful.
But the best for me is Clojure:
(require [my.module :refer [func1 func2]] [Some.lib :as lib])Like to import via smuggli- OH we’re talking about coding? Uhh Java does it pretty well and we’re learning C# rn so gonna have to learn how to import that soon
In order or preference, out of the ones I’m familiar with:
- Java. Very simple. Diff friendly. Import names match the filesystem.
- Rust. Also good - you can do it diff friendly though nobody does. Slightly confusing distinction between module hierarchy and filesystem.
- Python. Pretty bad. Conflates third party packages with local files, almost nobody actually understands relative imports, even more confusing distinction between module hierarchy and filesystem. Module imports can have side effects. Unnecessarily different syntax between
import...andfrom .... import.... - C/C++. Obviously this is the worst.
Well, I have been using python for a long time and was ready to disagree with you but damn, it really do be like that.
I’m most used to c style and as a result I like it because it’s simple and uncomplicated. I recently started learning rust and quite like their way of doing it, although there’s also mod and I haven’t quite figured out when to use which. I just do what rust analyser tells me :)
useimports things (items, crates, modules), whilemoddefines a module (either in another file with a a semicolon or in the same file with curly braces)Cheers
What matters is looking at a file and being able to tell what was defined where and imported from there.
I don’t know, but my least favourite has to be Python with its
fromsyntax.e.g.,
# fine import os.path # what?? from os import pathI don’t mind the syntax as such but the whole module, file, relative hidden import rules drives me nuts.
iirc there is also this patter of putting the following inside init.py:
from .myfunction import myfunction
Perl’s system of
use ModuleName LISTis pretty nifty.The LIST may contain pretty much anything and it’s passed to the module’s
importmethod (or one that the module has imported in turn from elsewhere). It can be interpreted or parsed freely by that routine.Usually, it’s expected to contain the names of variables and subroutines to be linked into (some might say “pollute”) the current namespace, as well as special flags that can import multiple at once, but it can also be left empty with
()and then everything in the module has to be referred to by prefix in a very similar way to how C++ does it.But in theory, you could put an entirely different programming language into that LIST and have the module do magical things with it. If you thought the fact that C++'s template system being Turing complete was insane, this is basically that, but to the next order of magnitude.
I suspect most developers have a “favorite language” and are just going to respond with “the import style my favorite language uses”.
I would never classify Python as my favorite language, but I really like the import system.
Javascript with ES Modules and Rust are my favorites.
import { add, subtract } from './math.mjs';Java is fine, Python feels backwards and i’m never sure why relative imports work or dont work.
There is a hidden detail that’s worth mentioning about C and C++ style includes: Because compilation and linking are two separate steps, the definitions (included from header files) and the compiled object code that implements those definitions can be kept strictly separate such that you could have two different implementations of the same definitions that are switched in at linker time, for example as a way to provide mock implementations of a specific compilation unit for a unit test, by modifying which object file is passed to the linker.
In some languages this is harder to do as it would require some fiddling with the classpath (in Java for example) or designing with dependency injection in mind from the beginning (inversion of control).
I’m not saying it’s a killer feature, but it’s something worth noting nonetheless.
The Java logging library “SLF4J” works basically this way. It’s a “broker” sort of library. You use the SLF4J API to log and there are different backend implementations that can tie your logging statements to an actual logging backend. So you can do things like switching backends without changing code or using one backend (say, to STDOUT) in local and a different one (Syslog, maybe) in prod.
Go’s:
import "foo" // foo.X import b "bar" // b.X import _ "baz" // X // or, the same but less verbose: import ( "foo" b "bar" _ "baz" )It’s clean, clear, has renaming, allows multiple or One Big import statement, and þere’s still only one keyword.
My… no pun intended… go-to language. ;)





