• KairuByte@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      0
      ·
      21 hours ago

      Some devs feel like it’s a dick move. If the content creator actually did stream or review it, it’s a bit of a slap in the face to then claw back the key.

      • jim3692@discuss.online
        link
        fedilink
        English
        arrow-up
        0
        ·
        12 hours ago

        What if the key itself had a limited available time to get activated, but after activation you keep the game?

        This allows any interested content creator to play the game, while limiting the chances of abusing the developer.

          • Pika@sh.itjust.works
            cake
            link
            fedilink
            English
            arrow-up
            0
            ·
            4 hours ago

            A very manual process. Unless they can get greenlit from valve to have API access to the steam key system it would mean they would need to go in and manually deactivate keys that are not redeemed per batch.

            I’m more surprised steam doesn’t offer the feature built in to be honest.

      • nibbler@discuss.tchncs.de
        link
        fedilink
        English
        arrow-up
        0
        ·
        17 hours ago

        It would be a dick move to claw it back like media companies are clawing back “bought” content, but if it’s clear from the start…

      • BlaestEgnen@feddit.dk
        link
        fedilink
        English
        arrow-up
        0
        ·
        18 hours ago

        I’ve seen demos/open betas have become a lot more common in the past year. So I do wonder if that’s changing this paradigm a bit

        • Natanael@infosec.pub
          link
          fedilink
          English
          arrow-up
          0
          ·
          13 hours ago

          Freeware used to be a whole thing. A demo version you could play freely, and if you wanted the full version you’d pay for it