

I also recently pushed my (first) project to an early access (basically demo) release. How many wishlists did it take for steam to start recommending your game to folks (is that the 1.0 release spike?) Did you do promotion for the game between early access and release? Thanks for the info, very interesting and helpful.













I’m currently tweaking the demo for my first project, a beat-em-up platformer. Advice I regularly heard but chose to ignore was to make smaller, more manageable projects before jumping into your “big idea” if you’re less experienced with coding and/or gamedev. Due to learning both of these as a total newcomer, using the main project as a place to test out coding concepts, and the resulting time spent debugging, it took me nearly five years to get a demo out that met my standards. I’m confident I’ll be able to move at a much faster pace now that I have a few years experience.
(Check out the demo: https://store.steampowered.com/app/3993180/No_More_Mages/ )