• 64bithero@lemmy.world
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    2 days ago

    I personally don’t understand how someone can have fomo for any valve device. Not trying to pull away from quality or insult it. By its very design you can play anything you can play on Steam on the frame. But you can also play almost anything on Steam using any PC. Or other VR headsets.

    It’s not like a Nintendo system where you may miss out on a new Zelda game until the emulation community gets their hands on it.

    Again not a knock, it’s what in my mind valve intended.

    I don’t see how this will work for the Helix Xbox. As I again I see nothing of value to wait for. I can play anything on my PC the helix will. Anyone wants to play helix games no need to wait build or buy a pc …

    Anyway **** scalpers

    • JRaccoon@discuss.tchncs.de
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      2 days ago

      I’ve been wanting to replace my Oculus Quest 2 for quite some time but there hasn’t really been viable options for PCVR in the recent years if you didn’t want to break the bank or support Meta/Facebook. Not saying Frame is cheap by any means but it’s cheaper than Bigscreen Beyond, for example. I think that explains some of the fomo.

      But if you have 2k disposable, then there are so many better options available than throwing it at a scalper. That’s what doesn’t make sense to me.

      • tachikoma@lemmy.today
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        20 hours ago

        One way to look at the situation is that some entertainers need to be first to market to making “content” about the steam frame. Darn entertainment industry.

        Never forget… TimeIsMoneyFriend-wowgoblin.mp4

      • insomniac_lemon@lemmy.cafe
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        2 days ago

        but it’s cheaper than Bigscreen Beyond, for example.

        Not sure if you’re counting PC hardware cost or needed accessories, but the base pricing seems comparable especially Bigscreen being smaller+lighter+microOLED.

        EDIT: Seeing now that the Bigscreen doesn’t include controllers, and the Valve Index controller setup recommended (Knuckles+multi-base-station) is a significant cost. I guess technically you could still do a lot with just head-tracking and other peripherals (and maybe even other VR controllers?) but I see the point especially at this cost level.