Yeah, it does. Any time you buy a game you have the choice of buying it for the account you’re logged in as or having a key sent to an email address. Resellers do that second one, many times.
Are you sure about that? Because that’s not my experience. If you’re buying for a friend it asks you for their account and adds it to their library directly. I’m pretty sure the behaviour you describe was phased out a long time ago. Granted, there’s a possibility this is regional.
Looks like they did update that, which is definitely a step in the right direction. I had an option to email a key about a month ago buying from the website, so I’m not sure if it was a gradual roll out or if it’s different depending on account or connection type.
It doesn’t seem like it can be a universal thing, since the article says the way this happened was a regional pricing error that resellers took advantage of and bought a lot of keys to resell at the incorrect price.
Honestly they should get rid of keys altogether and just make it so if a dev wants to give a copy away they need to manually select the account in the same way.
Buying games on steam doesn’t give you steam keys though, so this doesn’t really explain why sales on steam stopped being awesome.
Yeah, it does. Any time you buy a game you have the choice of buying it for the account you’re logged in as or having a key sent to an email address. Resellers do that second one, many times.
Are you sure about that? Because that’s not my experience. If you’re buying for a friend it asks you for their account and adds it to their library directly. I’m pretty sure the behaviour you describe was phased out a long time ago. Granted, there’s a possibility this is regional.
Looks like they did update that, which is definitely a step in the right direction. I had an option to email a key about a month ago buying from the website, so I’m not sure if it was a gradual roll out or if it’s different depending on account or connection type.
It doesn’t seem like it can be a universal thing, since the article says the way this happened was a regional pricing error that resellers took advantage of and bought a lot of keys to resell at the incorrect price.
Honestly they should get rid of keys altogether and just make it so if a dev wants to give a copy away they need to manually select the account in the same way.