• partial_accumen@lemmy.world
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    7 days ago

    I read the article just to confirm this wasn’t a The Onion article. I understand there are games that simulate work like farming and even powerwashing. Even though I don’t play those, I can mildly see the appeal as you’re creating something (farming) or making something better than it was before (powerwashing). However, I see zero appeal for a game that simulates gig work like ridesharing. Can someone explain it to me, or have I reach a pivotal “too old” moment in my life?

    • _NetNomad@fedia.io
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      6 days ago

      there’s a certain poetry to someone making an uncritical game about a technology meant to cheat drivers out of a fair wage using a technology meant to cheat other disciplines out of a fair wage. the venn diagram of people who would make a game about this and make a game with AI is probably just a circle

      • partial_accumen@lemmy.world
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        7 days ago

        Crazy Taxi (and Simpsons: Road Rage") were largely about driving poorly, crashing into things, and performing automobile jumps that would be considered suicidal if done for real. It was a fantasy driving game with the taxi business as the thinnest excuse to be driving. Unless I’ve drastically mistaken what Rideshare Simulator is, I don’t think Crazy Taxi example is applicable.

        Fifteen years before Crazy Taxi, we had Space Taxi for the Commodore 64:

        I’d say Space Taxi and Crazy Taxi had equal amounts of relevance to the taxi industry in the sense that they were an excuse to fly/drive in fantasy settings instead of an actual business simulator.