

I agree for the most part, but keep in mind theres decent chunks of “writing” in video games that are mostly filler and probably no one would notice or can tell if the line is AI vs an intern who wrote it.
Like… npc one-liners and stuff like that, item descriptions, etc. Stuff where its probably not even gonna be looked at by 99.9% of ppl anyways and the bar for quality is very low.
Whats critical here us understanding that you dont replace your writers here.
You just took a boring/monotonous task off their plate so that they can focus time/energy on more important parts of the game




So, I 100% agree.
The key here is there are many assets, like textures, etc, where you want to better convey intent from the design team to the art team.
And, if you aren’t trying to actually sneak in AI assets and “cheat”, you can actually very easy make the AI assets visually obvious.
Like just slap a bright purple watermark on them that says “PLACEHOLDER” or etc
Thats very normal.
The companies claiming “oh whoopsie that asset accidently made it in” are just blatantly lying.
If they really wanted to ensure the assets didnt make it into the final build, its very easy to tag files, name them a certain way, watermark them, have a build pipeline that checks, etc to make it super obvious if you accidently included them.
You should just assume companies pretending this wasn’t possible are just lying. They thought theyd get away with it and got caught and hoped ppl would buy their excuse.