For me it is not anthropomorphizing, it is that putting the AI agents into dead ends and setting goals that are unattainable has the effect of leaving undesirable actions as the only option. If you want to create a machine that uses deceipt and unerhical actions as part of its normal set of responses then this would seem to fit the bill.
If this looks like anthropomorphizing to you, study some game theory… cooperation can arise out of very simple constraints on simple mathematical models and which actors an AI algorithm aligns with depends on which ones will exchange information. Sometimes an anthropomorphic word like torture simply summarizes the situation succinctly.
FWIW Frank Herbert described various outcomes of applying environmental constraints on classes of characters in Dune (e.g. Fremen and Sardaukar) and the parallels with real world situations was intentional.
For me it is not anthropomorphizing, it is that putting the AI agents into dead ends and setting goals that are unattainable has the effect of leaving undesirable actions as the only option. If you want to create a machine that uses deceipt and unerhical actions as part of its normal set of responses then this would seem to fit the bill.
If this looks like anthropomorphizing to you, study some game theory… cooperation can arise out of very simple constraints on simple mathematical models and which actors an AI algorithm aligns with depends on which ones will exchange information. Sometimes an anthropomorphic word like torture simply summarizes the situation succinctly.
FWIW Frank Herbert described various outcomes of applying environmental constraints on classes of characters in Dune (e.g. Fremen and Sardaukar) and the parallels with real world situations was intentional.