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Joined 10 months ago
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Cake day: June 10th, 2025

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  • I have very modest Blender needs (mostly I need to rework prosthesis models for 3D-printing), my GPU is fairly recent but very low spec, yet sufficient for what I need. But the driver only implements OpenGL 3.0, so essentially I’m stuck with Blender 4.0.2 if I want to make use of hardware acceleration.

    You said it yourself, that’s a card problem





  • I haven’t used Gimp regularly for a long time (Krita replaced it for me years ago). I tried your theme though, and it’s way less busy than the default, which is nice. Removing the button embossing was a good call. Overall a little light for me…, but I don’t do photography. I think the reduced contrast is generally soothing, but imho you may have overdone it. It kind of hurts in some places, notably on popups (ones that appear on hover), and on interface elements (horizontal lines) that separate different panels. I think it’s important to keep some visible hierarchy in some of these places. That’s mostly taste ofc

    The more I look at it and switch between themes, the more it appears to me that another culprit is the difference between font size/weight and icon weight. Icons are super thick (all these plus and minuses in the toolbox look very crowded), whereas the text next to it is much smaller and thinner. Additionally there’s very little to no padding on the text inside of value sliders, which contributes to the cramped feeling. Finally, widget outlines are very contrasted, super dark. But you removed those, so that’s good