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Joined 2 years ago
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Cake day: June 13th, 2023

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  • I’m not talking about movement or combat here. Once again, there are Monster Hunter and Bayonetta for that, both running great on the switch.

    Zelda on the other hand got the most impressive amount of systems running in the background. We’ve got a dynamic lighting system, a day-night-cycle, a weather system, the most impressive physics engine I’ve ever seen, elemental interactions - just literal tons of shit you can interact with in many different ways. Most open world games aren’t even close to that level of interactability with the world.

    Having more movement options, combos and whatnot don’t actually require much more hardware power. That was an intentional choice, not a limitation in the case of both Zelda games. (On top of that, did you even play the game? You have an obscene amount of combat and movement options if you try building interesting constructions.)

    And, getting back to the actual topic: Neither Witcher game had complex movement or combat and a lot less systems running in the background. Witcher 4 won’t play drastically different either, I’m quite sure. It’s all about prepping the right buffs, not about having deep combat.



  • I honestly think you overestimate how much your average consumer cares about being cutting edge in this day and age. I’m playing Witcher 3 right now on Switch despite having a PS4 sitting right next to it. I do think it plays just fine. And yes, a PS4, because almost everything still releases on last gen and without a side by side comparison games look the same to me on both PS4 and PS5.

    I believe the next gen will have a slow adoption rate, just like current gen consoles, even if they won’t run into supply issues. Therefore it would be stupid to exclusively target them anyway.