• Mikina@programming.dev
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    1 day ago

    I’ve been able to find a workflow where it’s mostly correct and can handle most of my gamedev related coding without making too many mistakes. I still have to actually read through the code and pay some attention to what it’s doing, and if it misses something and goes on a wild goose chase, it’s unusable and I have to start over (so someone who didn’t know what they are doing would be cooked), but whatever.

    Sure, it does require a lot of looping adversarial reviews, and my average token cost is around 3000$ a month (we have unlimited budgets and a pretty accurate tracking, and also definitely cheaper than consumer prices per token with how large company it is), which is actually more than my monthly salary, but it’s just a job, for a company and on a product I don’t really care about, and I can 1) keep slacking in my job while doing my own coding stuff and projects, and keep seeing how absolutely unreasonable the prices are if you want to get at least semi-submitable results.

    Is it worth it? Lol, no. The whole team is loosing codebase knowledge, we’re getting bottle-necked by pending PR reviews that are just stacking up and no one wants to do, so we’re not even more effective, the cost is absolutely absurd and in no way near sustainable.

    And that’s while the whole industry is in the “Uber pricing” phase, so it will get a lot worse. But yeah, if you can burn 100-200$ per a simple implementation task, then it can have a pretty usable results. And that 3000$ a month does not include our CI review bot, that does additional rounds of multi-agent council reviews.