Yeah. I’ve seen some players’ ideas. Players are, on average, idiots.
I’m reminded of when players want to add critical miss effects to DND. “I added critical misses to my DND game! On a natural one really bad things happen! Like you drop your sword!” -> “But fighters make way more attacks, right?” -> “yeah” -> “so they’re going to critically miss a lot more” -> “…yeah” -> “so a fighter making four attacks a round has a 18% chance of dropping their sword every round” -> “…what?”
Yeah. I’ve seen some players’ ideas. Players are, on average, idiots.
I’m reminded of when players want to add critical miss effects to DND. “I added critical misses to my DND game! On a natural one really bad things happen! Like you drop your sword!” -> “But fighters make way more attacks, right?” -> “yeah” -> “so they’re going to critically miss a lot more” -> “…yeah” -> “so a fighter making four attacks a round has a 18% chance of dropping their sword every round” -> “…what?”