I am also somewhat excited of one day being able to play RPGs with believable realtime-voice communication with NPCs. Apart from that, I hate the idea of AI taking over the in-game art. I fear this might lead to uninspired, all-the-same-looking games over time.
So you’re not keen on uninspired, all-the-same-looking 2D/3D art, but uninspired, all-the-same-sounding writing and VO is fine?
Not trying to do a ‘gotcha’, it just annoys me how so many people say they hate the idea of AI in game development, but then start carving out exceptions like ‘oh but it’s fine for coding, and texture artists aren’t needed any more, and obviously NPCs can be AI now…’
So you’re not keen on uninspired, all-the-same-looking 2D/3D art, but uninspired, all-the-same-sounding writing and VO is fine?
First, doesn’t have to be if done right.
VO issue can be solved by training with the speech of different professional speakers (controversial topic, I know…)
And when feeding the base LLM generating the dialog with a suitable amount of hand-written, high-quality NPC-specific examples, the same sounding writing issue can also be tackled.
But secondly, and most importantly, the choice is not between fully interactive realtime conversation using Ai or the same but human generated,
but rather between fully interactive realtime conversation using AI or non of that at all.
That’s the main difference between this specific use and, say, the graphics art example.
There the alternative to AI never is “no graphics at all”…
That’s the reason why I would accept AI use for this specific purpose, as it delivers something completely new and unachievable by other means, and is not only used to substitute existing human labor.
But I have heard before that this often gives a strange impression, as we tend to use an overly formal Oxford-style (as that is the one we learned at school) and also because the more complicated, presumptuous-sounding words are often actually easier for us and thus preferred by us, as we already know the Latin or Germanic base words they are derived from…
So you’re not keen on uninspired, all-the-same-looking 2D/3D art, but uninspired, all-the-same-sounding writing and VO is fine?
Not trying to do a ‘gotcha’, it just annoys me how so many people say they hate the idea of AI in game development, but then start carving out exceptions like ‘oh but it’s fine for coding, and texture artists aren’t needed any more, and obviously NPCs can be AI now…’
First, doesn’t have to be if done right.
VO issue can be solved by training with the speech of different professional speakers (controversial topic, I know…) And when feeding the base LLM generating the dialog with a suitable amount of hand-written, high-quality NPC-specific examples, the same sounding writing issue can also be tackled.
But secondly, and most importantly, the choice is not between fully interactive realtime conversation using Ai or the same but human generated,
but rather between fully interactive realtime conversation using AI or non of that at all.
That’s the main difference between this specific use and, say, the graphics art example.
There the alternative to AI never is “no graphics at all”…
That’s the reason why I would accept AI use for this specific purpose, as it delivers something completely new and unachievable by other means, and is not only used to substitute existing human labor.
Do you use genAI for writing your posts?
Curious: Does it sound like I was?
Because I am not even a native English speaker.
But I have heard before that this often gives a strange impression, as we tend to use an overly formal Oxford-style (as that is the one we learned at school) and also because the more complicated, presumptuous-sounding words are often actually easier for us and thus preferred by us, as we already know the Latin or Germanic base words they are derived from…