cross-posted from: https://lemmy.world/post/45593582
The author notes that players generally do not finish games and suggests that designing in terms of gameplay loops leads to a certain kind of boring and predictable experience. They suggest that the modern medium of games is much more flexible and capable of more variety.



I can not think of a single game of any kind that does not have a “loop” in it. Even sports and board games have a gameplay loop. I can not even fathom how one would make a game of any kind without a gameplay loop unless it’s an incredibly short game you can only play once in your entire life like Russian Roulette with 6 rounds in the chamber. At some point you will be doing the same thing over and over again.